Disadvantages of Unity Game Development

unity game development

Typically, a game engine provides a variety of functionalities that enable it to be used in a variety of games. It includes physics simulation, normal maps, dynamic shadows, and more.

There are two main advantages of Unity in comparison to others. Here is a visual development environment and cross-platform support. The first factor includes not only visual modeling tools. But also here is an integrated environment, a build chain. It is aimed at increasing developer productivity, in particular, prototyping and testing stages. Cross-platform support of unity game development services by Whimsy provides not only deployment locations (installation on a personal computer, on a mobile device, console, etc.). But also there is the availability of development tools. An integrated environment can be used under Windows and Mac OS.

How to decide to use one or another game engine in the development of game software, and if to use which one? Here are the pros and cons of using game engines in the development of game software and learn all the subtleties of this difficult matter.

Almost all games are developed using game engines that reduce the time and resources spent on development of the developer company.

A game engine is the basic software for any computer game. The separation between game and game engine is often vague. And studios don’t always draw a clear line between the two. But in general, the term “game engine” is used for software that is recyclable. Even from this definition, one can clearly distinguish the first and most important advantage of the game engine. Here is the ability to repeatedly use it for many game projects. Of course there are unity pros and cons.

Disadvantages of Unity

Unity 3D has many strengths that make it a great game development tool. In particular, the combination of a visual editor with complex code, for all its effectiveness within the Unity component system, is atypical and can be difficult. In complex scenes, you might lose sight of some of the attached components.

Source code

Unity has a search function to find linked scripts, but it could be more robust. Sometimes there are situations where you have to manually browse through all the elements in a scene to find linked scripts. This does not happen often, nevertheless, should be avoided this painstaking and time-consuming work.

No external code libraries

It should be mentioned among pros and cons of unity. Another disadvantage that is unexpected and discouraging for experienced programmers is the fact that Unity does not support links to external code libraries. Any available libraries that you plan to use should be manually copied into the project, rather than simply linking to one shared folder. The lack of a single folder with libraries makes it difficult to collectively use the functionality by different projects. This inconvenience can be circumvented by rationally using version control systems, but there is no ready-made solution to this problem in Unity.

Prefabs

The third disadvantage is associated with the use of instance templates (prefabs). This extremely powerful concept exists exclusively in Unity. And naturally, it has to do with the Unity component system. But editing such templates can be surprisingly difficult at times. Instance templates are a useful and important aspect of working with Unity, and here is the way to edit them will be improved in future releases of whimsygames.co.

The limitation of the visual editor

It appears in work with multicomponent diagrams. When visual work is difficult in complex scenes, is a disadvantage. The second drawback is that Unity does not support links to external libraries. The programmers have to configure on their own. And this also makes teamwork difficult. Another disadvantage is associated with the use of instance templates. On the one hand, this concept of Unity offers a flexible approach to visually editing objects, but on the other hand, editing such templates is difficult. Also, the WebGL version of the engine, due to the specifics of its architecture (translation of code from C # to C ++ and further to JavaScript. It has a number of unresolved problems with performance, memory consumption, and performance on mobile devices.